Edit Mode

In Edit Mesh, Alt+X gives you a Mirror tool that symmetrizes real geometry across a plane built from your current selection. Unlike the Object-mode modifier, this is a destructive bmesh operation: it writes new vertices, edges, and faces directly into the mesh.

The mirror plane is derived from what you have selected — its Orientation and Pivot come from the selection, so where you click and what you select determines exactly how the symmetry lands.

The gizmo

When the Mirror tool is active in Edit Mesh, the gizmo sits on the mirror plane derived from the current selection. There are two kinds of clickable parts:

  • Handles (the arrows) mirror the selection — they symmetrize only the selected geometry across that axis.
  • Dots (the small boxes) mirror the full mesh — the whole mesh is symmetrized across that axis, regardless of what is selected.

Edit Mesh mirror gizmo: handles mirror selection, dots mirror the mesh

Use the handles when you have modelled half of a detail and want only that part flipped; use the dots when you want the entire object made symmetric in one click.

Orientation

Orientation sets which axes the mirror plane uses. In Edit Mesh the options are:

Orientation Plane axes
Global World axes, identical everywhere
Local The object’s own axes; follows rotation
Cursor The 3D cursor rotation, for arbitrary angles
Normal The orientation of the selection normal (default)
Custom A plane you defined with the Space picker

Normal is the edit-mode default: the plane aligns to the normal of your current selection, which is ideal for symmetrizing across a face or an angled loop. Press Q to cycle to the next Orientation.

Edit Mode orientation popover (Normal default)

See Orientations for the full breakdown of each option.

Pivot

Pivot sets where the mirror plane passes through. In Edit Mesh the options are:

Pivot Plane passes through
Active Element The active vertex / edge / face
Median Point The selection median (default)
Object Origin The object’s origin
3D Cursor The 3D cursor
Custom A point you picked

Median Point is the edit-mode default, so the plane sits at the centre of your selection. Press E to cycle to the next Pivot.

Edit Mode pivot popover (Median Point default)

See Pivots for details and use cases.

Merge

Symmetrizing can leave a doubled seam where the new geometry meets the original. The Merge option welds the mirrored geometry to the original at the seam, within Merge Distance.

  • Merge on: vertices within Merge Distance of the plane are welded together for a watertight result.
  • Merge off: the mirrored half is left as separate geometry.

Both live in the Tool Options popover in the header.

Edit Mode tool options: Merge and Merge Distance

Custom plane

Space works in Edit Mesh too: aim at any visible mesh element to pick an arbitrary plane, then confirm to switch Orientation and/or Pivot to Custom. The picked values are stored separately from Object mode, so your edit-mesh Custom plane and your object-mode one never overwrite each other.

See Custom Plane for the full picker workflow.

Next

Continue to Orientations.


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